Many techniques have been added for stability and a few nice techniques will be added in the coming days,
A few days later,
1: If the client crash while the character arrives at the seller, a technique will be added for the error of going back to the previous location without visiting the seller when the character enters the game again.
When the character enters the game, the "seller" will check and go if he has to go, then he will go to the saved location.
With this technique, the loop-shaped collision problem will be avoided.
2: Fixed an issue where when doing a cor quest, it would be detected as the first mission and go back to the alchemist.
*Alchemy was causing count errors.
3: Alchemy: The "current time" feature in low profile mode has been improved, it is no longer reset, just paused.
4: Crash problems on the character screen will be avoided thanks to the rapid character change.
and many improvements that I cannot remember continue to be added to m2bob.
We are always in interaction with Slait and offer solution-oriented suggestions.
Stability is always at the forefront!
tbh i cant read the whole text you always post ngl.
You post so many "tech" or "suggestions" but are they worth a try ?
Are they worth the effort to code ?
Are they really necessary ?
Are they realy "that good" a you may say ?